Post has published by DrHogan

RTS meets TD

Realtime battles with RTS-enriched Tower Defense engines. This is not a casual game, at all.

A grim 4x campaign

The Western Marches are burning, the enemy is at the gate, betrayal is behind every corner. And damn, you also ran out of brandy.

Available on Steam

Empires in Ruins is already on Steam to be wishlisted. It also features online leaderboards, cloud saves and achievements.

The bastard child of 4X and Tower defense, infused with low-brow humor and set in a grim, disillusioned world.

Official Trailer

Extended 4X Trailer

Empire In Ruins is a new take at strategy that merges the Tower Defense genre’s detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen.

Conquer, build, defend and lead the grumpy Sgt. Hans Heimer in his own personal vendetta against “the system”.

  • Plot driven campaign – betrayals, diplomacy and nasty twists
  • Turn based strategy – quell the rebellion, kick back the enemy and restore the law.
  • Empire management – conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resources
  • Tower defense-based combat – fight your battles in a new, advanced tower defense style that winks at advanced real time strategy
  • Arcade play mode. Because… FIGHT!
  • Low brow humor, low brow humor everywhere! – Don’t smile, it’s punishable.


Try the latest beta for free!

17

Unique Towers

12

Special abilities

25

Realtime battlefields

100

Technologies to research

45

Tiers of province assets

21

Deceitful enemies

Empires in Ruins

Good…bad…I am the guy with the flask of brandy. Wanna know what’s the next very important date to be aware of? Seek no further!

Steam Early Access Release
24/01/2020

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Emiliano Pastorelli (Italy)

Emiliano Pastorelli (Italy)

Team Leader, Lead Designer & Developer
George Bigiakis (Greece)

George Bigiakis (Greece)

Lead 3d Artist
John Gkekis (Greece)

John Gkekis (Greece)

3d Rigger and Animator
Alexandros Iakovidis (Greece)

Alexandros Iakovidis (Greece)

3d Models and Textures Artist
Marcus Ambichl (Germany)

Marcus Ambichl (Germany)

SFX Crafting and Audio System Developer
Alessio De Luca (Italy)

Alessio De Luca (Italy)

3d Models
Yannis Patras (Greece)

Yannis Patras (Greece)

PR & Marketing
Giulia Pellegrini (Italy)

Giulia Pellegrini (Italy)

Cutscenes Illustration
Tom Killalea (UK)

Tom Killalea (UK)

Writing and Editing
Karlis Rutkovskis (Latvia)

Karlis Rutkovskis (Latvia)

Illustration

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